Tight Inapproximability for Graphical Games
نویسندگان
چکیده
We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. consider two most well-studied approximation notions: ε-Nash (ε-NE) and ε-well-supported Nash (ε-WSNE), where ε is [0,1]. prove that computing an ε-NE PPAD-complete any constant smaller than 1/2, while very simple algorithm (namely, letting all players mix uniformly between their actions) yields 1/2-NE. On other hand, we show ε-WSNE 1, 1-WSNE trivial to achieve, because strategy profile 1-WSNE. All our lower bounds immediately also apply games with more actions per player.
منابع مشابه
Graphical Games
In this chapter we examine the representational and algorithmic aspects of a class of graph-theoretic models for multiplayer games. Known broadly as graphical games, these models specify restrictions on the direct payoff influences among the player population. In addition to a number of nice computational properties, these models have close connections to well-studied graphical models for proba...
متن کاملUnique Games and Inapproximability of MaxCut
In this lecture, we present a result of Khot, Kindler, Mossel and O’Donnell [1] which states that approximating MaxCut to within a factor αGW + ε, for any ε > 0, is “hard”. Here hardness is not based under the usual P 6= NP assumption, but rather a weaker conjecture called the Unique Games Conjecture (UGC). This conjecture was introduced by Khot [2] in 2002, and states that a certain very meani...
متن کاملNash Equilibrium in Graphical Games and Stochastic Graphical Games
In this paper, graphical games, a compact graphical representation for multi-player game theory is introduced. Various Nash equilibrium computing algorithms for graphical games are reviewed and a naive join tree base approximate Nash equilibrium computing algorithm is proposed. The proposed algorithm can be efficiently used in graphical games with arbitrary underlying structure. Graphical repre...
متن کاملMinimum Fill-In: Inapproximability and Almost Tight Lower Bounds
Given an n× n sparse symmetric matrix with m nonzero entries, performing Gaussian elimination may turn some zeroes into nonzero values. To maintain the matrix sparse, we would like to minimize the number k of these changes, hence called the minimum fill-in problem. Agrawal, Klein, and Ravi [FOCS 1990; Graph Theory & Sparse Matrix Comp. 1993] developed the first approximation algorithm for the p...
متن کاملDeterministic Graphical Games Revisited
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of s...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Proceedings of the ... AAAI Conference on Artificial Intelligence
سال: 2023
ISSN: ['2159-5399', '2374-3468']
DOI: https://doi.org/10.1609/aaai.v37i5.25695